Principle and methodology adopted in the workshop
 
Simulated games in the undisturbed environment is aimed at providing experiential learning to both individuals and teams
 
An opportunity to go beyond their physical, intellectual and emotional limits.
 
An opportunity to know his / her own strength and areas for improvement.
 
Without any regimental rule, participants get the freedom for Introspection.
 
Mutual sharing, care & concerns are considered as the tools for understanding each other through participation in the games.
 
With calculated risk, teams are provided an opportunity to develop Interpersonal relationship, mutual concern, respect and effective communication.
  Living in harmony with nature and living off land as the basis of developing humility and empathy.
The high performance activities address the following aspects in different stages
Association of Success with Cooperation & Communication
Creating Win- Win situations
Taking Responsibility & Responsibility Allocation In teams
Trust
Bonding
Communication, Cooperation & Coordination between teams within teams
Achievement Orientation
Harnessing individual skills & capabilities – Respecting Limitations
CARE training methodology is based on experiential learning on the concepts of adult learning by training the sub conscious mind and entertaining the conscious mind. Outward Bound Training or Outdoor Management Development Programs are based on experiential learning in the outdoors. Some things cannot be learned from books or lectures. The outdoors provides an extremely powerful medium for training in new skills or help providing them to improve old ones. Why High performance team? A team can accomplish much more than the sum of its individual members, yet frequently groups of people are seen to achieve lesser than what would have been accomplished by the individual members.
Teams, whose members are aligned with a purpose, feel a challenge in their task. They have a strong sense of camaraderie, feel responsibility for the outcome and experience growth as a team and in their personal lives. This will tend to sustain motivation over the long haul.

Good Practice for All Experiential Learning Activities Regardless of the experiential learning activity, both the experience and the learning are fundamental. In the learning process and in the relationship between the learner and any facilitator(s) of learning, there is a mutual responsibility. All teams are empowered to achieve the principles which follow, yet at the same time, the facilitator(s) of learning is/are expected to take the lead in ensuring both the quality of the learning experience and of the work produced, and in supporting the learner to use the principles, which underlie the pedagogy of experiential learning.
The high performance activities address the following aspects in different stages
Intention
Preparedness and Planning
Authenticity
Reflection
Orientation and Training
Monitoring and Continuous Improvement
Assessment and Evaluation
Acknowledgment
Requirement Understanding
The first phase in our design methodology is to understand Client requirements deep enough for the team to design the activities, games, experiences and learning tools. Value Lanes' learning specialists work with Clients, to understand the back home processes and learning needs, the current issues and challenges faced and the potential solutions. Based on this programs are submitted for charting, reviewing and approval.
Activity Designing
During this phase, CARE maps Clients needs to various structured and non structured learning tools and arrive at the desired outcome for the training program. This activity design is submitted to Clients and approval sought. Further changes required are incorporated and agreed upon design finalized. Based on the needs analysis, workshops are designed to address the concerns voiced by the client. The next stage is the delivery of training, wherein our consultant trainers provide the necessary inputs and learning points to the participants and help them prepare an action plan to implement the new learning. The workshops are designed to be highly interactive, thus providing an opportunity for the participants to take the initiative in drawing out the learning and committing themselves to implementing the new learning.
Program Objective
This program is for Work teams in organizations to experiment with interpersonal behavior and assess actions and reactions to individual and group behavior while working in teams. And, to enhance the professional growth and leadership development.
 
Topics that are covered during the program:
   
Setting group goals
Group ground rules
Group management skills
Activity processing
Enhancing communication skills
Assessment and Evaluation
Roles within the group
Competition issues
Application and practice of group problem solving
 
 
 
 
CARE
Rathnam Complex,
No.109, 18th Cross, 8th Main,
Malleswaram, Bangalore - 560 055
 
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